System Design

Designing Systems That Scale, Adapt and Stay Reliable

Exploring system design through requirements, architecture decisions, failure modes and explicit trade-offs — from first principles to production-ready patterns.

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How I Approach System Design

One consistent method, from the problem to the trade-offs.

Understand
01Requirements

What must it do, and how well?

02Architecture

What is the simplest structure that meets them?

03Components

What are the responsibilities and boundaries?

Design
04Data

What is stored, how is it accessed, and what must be consistent?

05APIs

What contract do clients and services depend on?

06Scaling

What breaks first as load grows?

Harden and decide
07Reliability

How does it behave when parts fail?

08Security

Who can do what, and how is abuse limited?

09Trade-offs

What did we choose, and what did we give up?

Design Library

Each design follows the same nine-step method.

Core design · Featured

URL Shortener

How do you turn long URLs into short, fast, durable links at scale?

Open Design →
Traffic control

Rate Limiter

How do you limit request rates fairly across many servers?

Coming Soon
Messaging

Notification System

How do you deliver events across several channels reliably?

Coming Soon
Messaging

Event-Driven Order Processing

How do you process orders asynchronously without losing or duplicating work?

Coming Soon
Data and performance

Distributed Cache

How do you spread cached data across nodes and keep it useful?

Coming Soon
Data pipelines

Document Processing / Knowledge Platform

How do you ingest, process and index documents for search and retrieval?

Coming Soon

Architecture Toolkit

Every building block is a trade: what it gives you, and what it costs.

Caching
GivesLower latency and less load on the data store
↔
CostsStale data, invalidation complexity, cold-start load
Rate limiting
GivesProtection from abuse and overload, fair usage
↔
CostsLegitimate users can be throttled; shared counters to coordinate; tuning
API gateway
GivesOne entry point for authentication, routing and limits
↔
CostsAn extra hop, a potential bottleneck, another component to run
Messaging and queues
GivesDecoupling, buffering of spikes, asynchronous work
↔
CostsEventual consistency, duplicate and ordering handling, operational overhead
Load balancing
GivesHorizontal scale and failover
↔
CostsHealth-check design, state and session handling, another layer
Data partitioning
GivesScale beyond a single node
↔
CostsHarder queries and transactions, rebalancing, hot partitions

Designing for Failure

In distributed systems, failure is normal. These patterns exist because of how failures spread, and each one has a price.

Timeouts

Why it existsA slow dependency can hold resources and stall callers indefinitely.

The trade-offToo short causes false failures; too long ties up capacity.

Retries

Why it existsMany failures are transient.

The trade-offRetries multiply load on a struggling dependency, so they need backoff, jitter and limits.

Idempotency

Why it existsRetries and duplicates are inevitable, so repeating a request must not repeat its effect.

The trade-offIt needs idempotency keys and stored outcomes.

Circuit breaking

Why it existsCalling a failing dependency makes things worse; stopping lets it recover and callers fail fast.

The trade-offIt can reject requests that would have succeeded, and thresholds need tuning.

Backpressure

Why it existsProducers faster than consumers exhaust queues and memory.

The trade-offSomething must be slowed, rejected or shed, and users notice.

Graceful degradation

Why it existsA partial service is better than a total outage.

The trade-offIt needs defined fallbacks, and reduced behaviour must be acceptable and visible.

Good architecture is a record of trade-offs.

Explore how I reason about systems, from requirements to the choices that shape them.